295 research outputs found

    MPC with Low Bottleneck-Complexity: Information-Theoretic Security and More

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    The bottleneck-complexity (BC) of secure multiparty computation (MPC) protocols is a measure of the maximum number of bits which are sent and received by any party in protocol. As the name suggests, the goal of studying BC-efficient protocols is to increase overall efficiency by making sure that the workload in the protocol is somehow "amortized" by the protocol participants. Orlandi et al. [Orlandi et al., 2022] initiated the study of BC-efficient protocols from simple assumptions in the correlated randomness model and for semi-honest adversaries. In this work, we extend the study of [Orlandi et al., 2022] in two primary directions: (a) to a larger and more general class of functions and (b) to the information-theoretic setting. In particular, we offer semi-honest secure protocols for the useful function classes of abelian programs, "read-k" non-abelian programs, and "read-k" generalized formulas. Our constructions use a novel abstraction, called incremental function secret-sharing (IFSS), that can be instantiated with unconditional security or from one-way functions (with different efficiency trade-offs)

    On the CCA (in)security of MTProto

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    Telegram is a popular messaging app which supports end-to-end encrypted communication. In Spring 2015 we performed an audit of Telegram\u27s source code. This short paper summarizes our findings. Our main discovery is that the symmetric encryption scheme used in Telegram -- known as MTProto -- is not IND-CCA secure, since it is possible to turn any ciphertext into a different ciphertext that decrypts to the same message. We stress that this is a theoretical attack on the definition of security and we do not see any way of turning the attack into a full plaintext-recovery attack. At the same time, we see no reason why one should use a less secure encryption scheme when more secure (and at least as efficient) solutions exist. The take-home message (once again) is that well-studied, provably secure encryption schemes that achieve strong definitions of security (e.g., authenticated-encryption) are to be preferred to home-brewed encryption schemes

    Multiparty Computation for Dishonest Majority: from Passive to Active Security at Low Cost

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    Multiparty computation protocols have been known for more than twenty years now, but due to their lack of efficiency their use is still limited in real-world applications: the goal of this paper is the design of efficient two and multi party computation protocols aimed to fill the gap between theory and practice. We propose a new protocol to securely evaluate reactive arithmetic circuits, that offers security against an active adversary in the universally composable security framework. Instead of the ``do-and-compile\u27\u27 approach (where the parties use zero-knowledge proofs to show that they are following the protocol) our key ingredient is an efficient version of the ``cut-and-choose\u27\u27 technique, that allow us to achieve active security for just a (small) constant amount of work more than for passive security

    LEGO for Two Party Secure Computation

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    The first and still most popular solution for secure two-party computation relies on Yao\u27s garbled circuits. Unfortunately, Yao\u27s construction provide security only against passive adversaries. Several constructions (zero-knowledge compiler, cut-and-choose) are known in order to provide security against active adversaries, but most of them are not efficient enough to be considered practical. In this paper we propose a new approach called LEGO (Large Efficient Garbled-circuit Optimization) for two-party computation, which allows to construct more efficient protocols secure against active adversaries. The basic idea is the following: Alice constructs and provides Bob a set of garbled NAND gates. A fraction of them is checked by Alice giving Bob the randomness used to construct them. When the check goes through, with overwhelming probability there are very few bad gates among the non-checked gates. These gates Bob permutes and connects to a Yao circuit, according to a fault-tolerant circuit design which computes the desired function even in the presence of a few random faulty gates. Finally he evaluates this Yao circuit in the usual way. For large circuits, our protocol offers better performance than any other existing protocol. The protocol is universally composable (UC) in the OT-hybrid model

    Cross&Clean: Amortized Garbled Circuits with Constant Overhead

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    Garbled circuits (GC) are one of the main tools for secure two-party computation. One of the most promising techniques for efficiently achieving active-security in the context of GCs is the so called \emph{cut-and-choose} approach, which in the last few years has received many refinements in terms of the number of garbled circuits which need to be constructed, exchanged and evaluated. In this paper we ask a simple question, namely \emph{how many garbled circuits are needed to achieve active security?} and we propose a novel protocol which achieves active security while using only a constant number of garbled circuits per evaluation in the amortized setting

    On Access Control Encryption without Sanitization

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    Access Control Encryption (ACE) allows to control information flow between parties by enforcing a policy that specifies which user can send messages to whom. The core of the scheme is a sanitizer, i.e., an entity that \u27\u27sanitizes\u27\u27 all messages by essentially re-encrypting the ciphertexts under its key. In this work we investigate the natural question of whether it is still possible to achieve some meaningful security properties in scenarios when such a sanitization step is not possible. We answer positively by showing that it is possible to limit corrupted users to communicate only through insecure subliminal channels, under the necessary assumption that parties do not have pre-shared randomness. Moreover, we show that the bandwidth of such channels can be limited to be O(log(n)) by adding public ciphertext verifiability to the scheme under computational assumptions. In particular, we rely on a new security definition for obfuscation, Game Specific Obfuscation (GSO), which is a weaker definition than VBB, as it only requires the obfuscator to obfuscate programs in a specific family of programs, and limited to a fixed security game

    ZKBoo: Faster Zero-Knowledge for Boolean Circuits

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    In this paper we describe ZKBoo, a proposal for practically efficient zero-knowledge arguments especially tailored for Boolean circuits and report on a proof-of-concept implementation. As an highlight, we can generate (resp. verify) a non-interactive proof for the SHA-1 circuit in approximately 13ms (resp. 5ms), with a proof size of 444KB. Our techniques are based on the “MPC-in-the-head” approach to zero-knowledge of Ishai et al. (IKOS), which has been successfully used to achieve significant asymptotic improvements. Our contributions include: 1) A thorough analysis of the different variants of IKOS, which highlights their pro and cons for practically relevant soundness parameters; 2) A generalization and simplification of their approach, which leads to faster Sigma-protocols (that can be made non-interactive using the Fiat-Shamir heuristic) for statements of the form “I know x such that y = f(x)” (where f is a circuit and y a public value); 3) A case study, where we provide explicit protocols, implementations and benchmarking of zero-knowledge protocols for the SHA-1 and SHA-256 circuits

    Publicly Auditable Secure Multi-Party Computation

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    In the last few years the efficiency of secure multi-party computation (MPC) increased in several orders of magnitudes. However, this alone might not be enough if we want MPC protocols to be used in practice. A crucial property that is needed in many applications is that everyone can check that a given (secure) computation was performed correctly -- even in the extreme case where all the parties involved in the computation are corrupted, and even if the party who wants to verify the result was not participating. This is especially relevant in the clients-servers setting, where many clients provide input to a secure computation performed by a few servers. An obvious example of this is electronic voting, but also in many types of auctions one may want independent verification of the result. Traditionally, this is achieved by using non-interactive zero-knowledge proofs during the computation. A recent trend in MPC protocols is to have a more expensive preprocessing phase followed by a very efficient online phase, e.g., the recent so-called SPDZ protocol by Damgård et al. Applications such as voting and some auctions are perfect use-case for these protocols, as the parties usually know well in advance when the computation will take place, and using those protocols allows us to use only cheap information-theoretic primitives in the actual computation. Unfortunately no protocol of the SPDZ type supports an audit phase. In this paper, we show how to achieve efficient MPC with a public audit. We formalize the concept of publicly auditable secure computation and provide an enhanced version of the SPDZ protocol where, even if all the servers are corrupted, anyone with access to the transcript of the protocol can check that the output is indeed correct. Most importantly, we do so without significantly compromising the performance of SPDZ i.e. our online phase has complexity approximately twice that of SPDZ

    Analysis of an Information Architecture associated with Multimodality in the training of high performance professionals

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    The permanent training of professionals in any area of ​​knowledge is a challenge to be achieved today. With high-performing professionals is no different, they must master a wide range of disciplines ranging from human relationships to the domain of enterprise risk management. The research presents an analysis of the practical application of the concepts of information architecture, informational spaces and multimodality as a proposal to meet these demands of training of these professionals. The applied methodology was applied research, using questionnaires directed to professionals of high performance, to collect the data. The results of the research demonstrate a good acceptance of the model, initially with 94% of the evaluations concentrated between grades 8 to 10, concepts from good to great for the questions asked. The research indicates that the multimodality applied in the professional training can significantly help the reach of the information needs of the student, so that he can carry out his daily technical and managerial activities.A capacitação permanente de profissionais, em qualquer área do conhecimento, é um desafio a ser alcançado nos dias de hoje. Com profissionais de alto desempenho não é diferente, eles devem dominar uma ampla gama de disciplinas que vão desde relacionamentos humanos ao domínio da gestão de riscos empresariais. A pesquisa mostra uma análise da aplicação prática dos conceitos de arquitetura da informação, espaços informacionais e multimodalidade como proposta de atendimento a essas demandas de capacitação desses profissionais. A metodologia empregada foi da pesquisa aplicada, utilizando questionários direcionados para levantamento dos dados. Os resultados iniciais obtidos demonstram uma boa aceitação do modelo e dos conceitos empregados pelo grupo de profissionais de alto desempenho pesquisado, com avaliações concentradas na sua maioria entre boas e ótimas. A multimodalidade aplicada na capacitação profissional pode auxiliar, significativamente, o alcance das necessidades de informação do educando, para que ele possa desempenhar suas atividades técnicas e gerenciais cotidianas
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